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Launching meeting of dorkbot-hk! Date: April 1, 2010 (Thursday) In the launching event of dorkbot-hk, the co-curator and two artists from the exhibition Techno(sexual) Bodies presented at Videotage, together with the founder of dorkbot-sf, programmer of Stelarc's Prosthetic Head and Survival Research Lab, will talk about their projects and theories about sex, technology, post-humanism and cyberspace! Don't miss it! 兩位參展於錄映太奇主辦之《電幻(性愛)機器》的藝術家及其中一位策展人,連同dorkbot三藩市站的創辦人,將於dorkbot-hk的頭炮聚會展示他們有關性與科技、後人類主義及虛擬空間的藝術計劃及理論。萬勿錯過﹗ Speakers: Details: Johannes Grenzfurthner (Austria) // Heather Kelley (USA/CAN) // Karen Marcelo (USA) // Bonni Rambatan (Indonesia) //
Artist Bios: Johannes Grenzfurthner (http://www.monochrom.at/english/) is an artist, writer, director, and DIY researcher. He founded monochrom (an internationally acting art-tech-theory group) in 1993. He is head of Arse Elektronika (sex and tech) festival in San Francisco and co-hosts Roboexotica (Festival for Cocktail-Robotics). He holds a professorship for art theory and art practice at the University of Applied Sciences, Graz, Austria. Recurring topics in his work are: contemporary art, activism, performance, humour, philosophy, sex, communism, postmodernism, media theory, cultural studies, popular culture studies, science fiction, and the debate about copyright. Johannes Grenzfurthner是一個藝術家、作家、導演和DIY研究員。他於1993年創立 monochrom(國際性藝術與高科技群組)。他是三藩市Arse Elektronika(性和科技)節的領導和Roboexotica(機器人技術節酒會)的主辦者。他是奧地利格拉茨應用科學大學藝術理論與藝術實踐的教授。他的作品主題包括:當代藝術、激進運動、表演、幽默、哲學、性、共產主義、後現代主義、媒體理論、文化研究、大眾文化研究、科幻小說和有關版權的辯論。 Heather Kelley - moboid - is a media artist and video game designer. Most recently, she was Artist in Residence for Subotron at Quartier21, Museums Quartier Vienna, where she created “SUGAR,” a cross media collaborative event featuring an original game, scent-generating networked electronics, and couture fashion. She is co-founder of the Kokoromi experimental game collective, with whom she produces and curates the annual Gamma game event promoting experimental games as creative expression in a social context. Previously, Ms. Kelley was Creative Director on the UNFPA Electronic Game to End Gender Violence, at the Emergent Media Center at Champlain College in Burlington, Vermont. Heather Kelley - moboid - 是一個媒體藝術家和視頻遊戲設計師。她近期是位於維也納 "Subotron, Quartier21, MuseumsQuartier" 的駐場藝術家。在那裡她創造了“Sugar”,一個跨媒體的合作活動,當中包括原創遊戲,「氣味製造」網絡電子產品和時裝品牌等。她是實驗遊戲團隊"Kokoromi"創辦人之一,當中她製作和策劃年度「伽瑪」遊戲活動,目的是促進實驗遊戲為社會層面的創意表達。在此之前,Heather是位於美國佛蒙特州的夏普倫大學,創新媒體中心的「UNFPA結束性別暴力電子遊戲」創意總監。 http://www.kokoromi.org Karen Marcelo (k0re) is a travelling software engineer. She has worked with various teams in academia and industry from developing 3D Authoring Tools for the Web to Internet Telerobotics to writing games for 'training' expert systems to work in Information Visualization and Ubiquitous Computing. She helped Stelarc implement his Prosthetic Head, and architected and developed parts of Biota.org's Nerve Garden. She started a dorkbot in San Francisco almost 8 years ago and has been a Survival Research Labs crew member since 1995 most known for coding multi-threaded chaos into the first civilian telerobotics system for lethal devices over the web. http://dorkbot.org/dorkbotsf Bonni Rambatan (http://posthumanmarxist.wordpress.com/) is an artist and cultural theorist. His primary field of research is the role of technology in shaping contemporary human subjectivity, sexuality, and society. He started his critical theory blog, The Posthuman Marxist, but left it after a year to start an open-content media/activism startup and finally write his much-demanded book on cyberspace philosophy. Bonni Rambatan是一位藝術家和文化研究理論家。他的主要研究領域是科技怎樣塑造現代人類的主觀性,性狀態和社會。他開始了一個關於馬克思後人類主義的批判理論博客,但一年後便另起爐灶,成立了一個開放媒體運動平台,和寫了一本受歡迎的網際空間哲學書。
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