The outer Space has always been a puzzling and captivating realm for human kind, who has constantly tried to understand it through generations of observation and exploration.
In the upcoming Dorkbot-HK#6: Launching Pico Satellite will feature a seminar and a workshop by Reni Hofmuller and Jogi Hofmuller. The seminar includes an in-depth talk on the perception in history, literature and within the arts of space and satellites. Workshop participants will choose a satellite and record its signals, and instructors will encourage the conceptions for possible building their imaginative pico satellite.
Title: ‘Covered Skies’
Time: 7:00-9:30 pm
Free of charge
RSVP required: email@example.com / 2573-1869
Date & Time:
Part 1: 11am–5pm (26/10/2012) (Outdoors)
Part 2: 1-7pm (28/10/2012)
Location 1: Dimension+
Yip Win Factory Bldg, 10 Tsun Yip Ln, Kwun Tong
Location 2: Outdoors (Participants will be informed later on)
Please enquire for the workshop fee.
*Workshop and Seminar are conducted in English and supplemented with Cantonese.
RSVP required: firstname.lastname@example.org / 2573-1869
- Artist Profile
Reni Hofmüller is a DIY artist, musician, composer, performer, organizer and activist in the fields of usage of (new) media, technology and politics in general, free software, engaged in development of contemporary art;, Radio Helsinki, mur.at, He is also a member of Eclectic Tech Carnival, Institute of Media Archeology, and the Artistic Director of ESC.
Based in Graz/Austria, Jogi Hofmüller currently works for mur.at – Verein zur Förderung von Netzwerkkunst. She is the co-founder of Radio Helsinki and mur.at and a member of 42 (an artist group focusing on media art). Hofmüller currently runs Plagiat and institute hofos together with Reni Hofmüller.
Date: 14th October 2012 (Sunday)
Time: 12:00- 4:00 pm
Venue: Unit 13, Cattle Depot Artist Village, 63 Ma Tau Kok Road, To Kwa Wan, Kowloon
About: The workshop is an introduction to Processing for Android, exploring the creative potential of the hardware features within the current Android Devices.
Workshop instructor, Daniel Sauter will lead participants to create and experiment with a series of sensor-based android apps, such as motion and position sensors, touch screen panel, geolocation and compass, WiFi networking, 3D Scenes and much more, using softwares such as Processing 2.0b, Android SDK, and Ketai Library.
*Basic understanding of programming and access to an Android device is highly recommended.
Workshop Fee: $150 HKD
*Workshop and Seminar are conducted in English and supplemented with Cantonese
RSVP required: email@example.com / 2573-1869
Daniel Sauter is an artist who creates interactive installations and site-specific interventions dealing with the cultural and social implications of emerging technologies. He is an Associate Professor of New Media Arts at the University of Illinois at Chicago, School of Art and Design, organizer of the Mobile Processing Conference in Chicago, and author of Rapid Android Development: Build Rich, Sensor-Based Applications with Processing (Pragmatic, 2012).
Dorkbot_HK #4: Mobile U Workshop
Workshop Instructor: William Wong
| Apps Building + Displacement + Location Sensors + Artificial Intelligence + Sound + Games |
Session 1: 25/8/2012 2:00pm-4:30pm
Session 2: 1/9/2012 2:00pm-4:30pm
Quota: 15 participants
Videotage, Unit 13, Cattle Depot Artist Village, 63 Ma Tau Kok Road, To Kwa Wan, Kowloon
Conducted mainly in Cantonese with English Interpretations
Free admission, RSVP required: firstname.lastname@example.org / 2573-1869
- Mobile U
This workshop features a comprehensive, yet easy-to-learn tool for building mobile, ubiquitous application. Do you ever think of building your own mobile application with few lines of code? In this workshop, you will learn how to adopt a wide range of technology for mobile devices, which could be location-aware, multimedia and sensors-based. At the end of this 2 day intensive workshop, the results will be beyond your imagination and your creative works will be presented in public spaces!
- About the Workshop Instructor
William Wong is a new media architect and creative coder, with interests in interactive installations and tangible user interfaces. He had been working as lead engineer in yU+co.[lab] for years, and managed commercial projects for digital galleries, museums, show suites etc. He was later joined Applied Laboratory for Interactive Visualization and Embodiment (ALiVE) of School of Creative Media, City University as Senior Research Associate. He helped to research and develop the latest immersive, multi-projections system for digital art. He is now starting his own hacker-space for artists and creative professionals, to encourage exchange of idea and experience of creating new media projects.
Date: March 17, 2011 (Thu)
Address: Unit 13, Cattle Depot Artist Village, 63 Ma Tau Kok Road, To Kwa Wan, Kln. HK
Conducted in English
Seats are limited, RSVP required: email@example.com / 2573-1869
Time’s Up (Austria)
Pippa Buchanan (Australia/Germany)
Marco De Mutiis (Italy/HK)
Kenny Wong (HK)
On 17 March 2011 (Thu), the third event of dorkbot-hk will be hosted at Videotage inviting three artist units to present their latest creative projects on the night:
Time's Up, an internationally renowned group of practitioners and theorists with artistic, scientific and technical backgrounds based in the harbour of Linz/Austria, will introduce audiences into their projects of narrative space, a key area pursued by the group, and other recent Time’s Up projects that follows a proto-scientific approach. We are excited to have Time's Up in Hong Kong again as their work was once presented at the Microwave Festival back in 2002!
Pippa Buchanan, a member of Time's Up, will introduce – The Peer 2 Peer University' (P2PU) – an online community of people learning together in an open, collaborative environment.
Hong Kong-based artist Marco De Mutiis will show his latest collaborative work with Kenny Wong – Threads of Desire – a sewing machine that translates real-time data of human desire into sewing. Audiences will get to know about the artistic motivation behind the work.
Local artist Kenny Wong will bring us his award-winning (The 16th Hong Kong IFVA 2010/2011 - Interactive Media Category Finalist) installation – 10Hz – which stimulates the viewer’s Alpha Brain Wave by use of poetic light and sound. Kenny Wong will not only explain his artistic concept, but will also present the scientific fact behind the piece and how he uses tuning forks as a trigger of illusion! The three presentations are all very exciting for those who embrace creativity and humanity. Don't miss the chance to get inspired!
Time's Up (Austria) //
If you look at Time’s Up’s website, you will not see any sections that say ‘artworks’. Time’s Up do not make ‘art’ but ‘objects’ and ‘situations’. Objects and situations produced by Time's Up are not exhibits of art, but rather publicly accessible experiments. Their main focus of investigation and research lies in full body human-machine interfaces, aspects of human perception and cognition, immersive mixed reality techniques and the machine madness of our time.
One of Time’s Up’s distinct working areas is Physical Narration. After years of development and observation, they understand a large part of their work in the construction of experimental situations that encourage the open-ended exploration of their properties and capacities, allowing and supporting subjective explanations, communication among visitors and multiple models of action and reaction in the strange physics of the space. Pippa Buchanan, a member of Time's Up, will introduce the audience - The Peer 2 Peer University (P2PU) - an online community of people learning together in an open, collaborative environment. Entering its second year, P2PU is developing partnerships with Mozilla around the School of Webcraft and exploring how peer assessment could change the way we learn.
In this Time's Up Australasian Regional Tour 2011, members of Time's Up will present and exchange projects, ideas and working methods as well as elaborate and define further collaborations with the community in Hong Kong, besides at their other stops in Sydney, Adelaide, Perth, Shantou.
Marco De Mutiis (Italy/HK) //
Threads of Desire is an installation that creates a tangible representation of desire, in an attempt to translate it from the abstract to the physical world, from the digital to the analog medium, using the Internet and an old sewing machine. Artists Marco De Mutiis and Kenny Wong use real-time data containing the phrase “I wish” fetched from the Internet and convert the data into threads that are automatically sewn by a sewing machine on a piece of cloth. The machine captures the essence of desire, virtual and abstract, but also something innate in men. As the artists say, “Desire is something innate, it shapes the way we live and informs the way we relate to places, objects and others. It is irrational, unstoppable, uncontrollable. It defines us yet it cannot be easily defined.” In this talk, Marco De Mutiis will explain the artistic motivation to realize the work, which will be on display in the gallery space alongside with the talk.
Kenny Wong (HK) //
‘Travelling past an avenue of trees on a bus ride, you can feel that sunlight is flickering on your face, projecting vivid colors even with your eyes closed.’
Kenny Wong extends a trivial daily experience into a deep exploration in this piece titled 10Hz, where the device stimulates the viewer’s Alpha Brain Wave by light and sound. Internally, illusionary vision and sound are unleashed in one’s brain. Externally, a computer-programmed camera captures the eyes of the viewer under the 10Hz experience. The work explores the artistic potentialities and the playfulness of Alpha Brain Wave, which research has been commonly limited by therapeutic purposes. In this talk, Kenny Wong will explain my concept and its scientific fact, and how I use tuning forks as a trigger of illusion.
About the Speakers
Time’s Up was founded in 1996, its principal locus in the Linz harbour of Austria. Its mission is to investigate the ways in which people interact with and explore their physical surroundings as a complete context, discovering, learning and communicating as they do. Their goals are to collaboratively investigate the world and its options with a general public, communicating and discussing these discoveries through workshops, publications, teaching and symposia. Time's Up has shown their work in various international festivals in Australia, Austria, Belgium, Croatia, France, Germany, Hong Kong, Italy, the Netherlands, Portugal, Slovenia and Vietnam. http://www.timesup.org/
Pippa Buchanan is project lead for the School of Webcraft, a free online school for web developers run in partnership between Mozilla and Peer 2 Peer University (P2PU). Born in Adelaide and currently based in Berlin, Germany, she worked in educational software, video games development and as a design educator before becoming involved in non-formal and open educational projects.
Marco De Mutiis is an MFA candidate at City University School of Creative Media. He works with different digital and analog media, exploring the relation between virtual and physical world, and between perception and communication.
Kenny Wong Chi Chuen is a media artist and designer. He is currently studying Bachelor Degree at School of Creative Media, City University of Hong Kong. He is interested in re-examining the possibilities of existing medium with science, sound, object and perception. He also actively collaborates with theater, engineers and other artists to experiment new media art forms.
Launching meeting of dorkbot-hk!
Artist Talk of Techno(sexual) Bodies X Dorkbot-HK
Date: April 1, 2010 (Thursday)
Venue: Osage Soho
Address: 45 Caine Road, Lower Ground Shop 1,
Corner Old Bailey Street, Soho, Central, Hong Kong
In the launching event of dorkbot-hk, the co-curator and two artists from the exhibition Techno(sexual) Bodies presented at Videotage, together with the founder of dorkbot-sf, programmer of Stelarc's Prosthetic Head and Survival Research Lab, will talk about their projects and theories about sex, technology, post-humanism and cyberspace! Don't miss it!
Johannes Grenzfurthner (Austria)
Heather Kelley (USA/CAN)
Karen Marcelo (USA)
Bonni Rambatan (Indonesia)
Johannes Grenzfurthner (Austria) //
From the depiction of a vulva in a cave painting to the newest internet porno, technology and sexuality have always been closely linked. No one can predict what the future will bring, but history indicates that sex will continue to play an essential role in technological development. The question is not whether these technologies alter humanity, but how they do so. But what can the DIY and open source community do to help further everyone with a access to a computer getting laid?
Heather Kelley (USA/CAN) //
Videogame Sexyland: Selected Projects of Heather Kelley
Video game designer and media artist Heather Kelley will present an overview of her three libidinal game designs from the past five years. "Lapis" is a "stealthy primer on female sexual gratification" featuring a blue bunny rabbit, "Our First Times" is a lighthearted take on sexual autobiography, and "Body Heat" is a new application for vibrator control that fuses media art, multitouch interface design, and data visualization.
Karen Marcelo (USA) //
People Doing Strange Things With Electricity and Rotating Machinery
Karen Marcelo will reveal behind the scenes of 7 years of dorkbotSF and anecdotes from being part of Survival Research Labs crew producing the most dangerous shows on earth!
Bonni Rambatan (Indonesia) //
What is the body? What is our spontaneous thought, today, when we mention the body? What are its laws and desires, its rights? How does it produce, how does it produce art, and more specifically how does it relate to artistic-production tools the sum of which we name technology? How do we structure its constellations—natural, synthetic, virtual, actual, and all their hybrids?
These are but the few questions that I would like to evoke in my short talk—not so much attempt to answer, but evoke and hopefully inspire further critical musings. As an artist, my work is inseparable from the concept of the body: from character designs and figure paintings to fashion designs and choreography, they all speak of the body, its laws and desires. In this talk, I will also attempt to philosophically situate my works and the art forms they take in the larger constellation of bodies and existences, in this day and age that Alain Badiou calls “democratic materialism”.
Johannes Grenzfurthner (http://www.monochrom.at/english/) is an artist, writer, director, and DIY researcher. He founded monochrom (an internationally acting art-tech-theory group) in 1993. He is head of Arse Elektronika (sex and tech) festival in San Francisco and co-hosts Roboexotica (Festival for Cocktail-Robotics). He holds a professorship for art theory and art practice at the University of Applied Sciences, Graz, Austria. Recurring topics in his work are: contemporary art, activism, performance, humour, philosophy, sex, communism, postmodernism, media theory, cultural studies, popular culture studies, science fiction, and the debate about copyright.
Johannes Grenzfurthner是一個藝術家、作家、導演和DIY研究員。他於1993年創立 monochrom（國際性藝術與高科技群組）。他是三藩市Arse Elektronika（性和科技）節的領導和Roboexotica（機器人技術節酒會）的主辦者。他是奧地利格拉茨應用科學大學藝術理論與藝術實踐的教授。他的作品主題包括：當代藝術、激進運動、表演、幽默、哲學、性、共產主義、後現代主義、媒體理論、文化研究、大眾文化研究、科幻小說和有關版權的辯論。
Heather Kelley - moboid - is a media artist and video game designer. Most recently, she was Artist in Residence for Subotron at Quartier21, Museums Quartier Vienna, where she created “SUGAR,” a cross media collaborative event featuring an original game, scent-generating networked electronics, and couture fashion. She is co-founder of the Kokoromi experimental game collective, with whom she produces and curates the annual Gamma game event promoting experimental games as creative expression in a social context. Previously, Ms. Kelley was Creative Director on the UNFPA Electronic Game to End Gender Violence, at the Emergent Media Center at Champlain College in Burlington, Vermont.
Heather's twelve-year career in the games industry has included AAA next-gen console games, interactive smart toys, handheld games and web communities for girls. In Spring 2008, she was Kraus Visiting Assistant Professor of Art, and Adjunct Faculty at the Entertainment Technology Center, at Carnegie Mellon University, where she organized The Art of Play symposium and art game arcade. Her biographical sex game concept with Erin Robinson, “Our First Times,” won the 2009 GDC Game Design Challenge, and her game concept “Lapis” based on female masturbation won the 2006 MIGS Game Design Challenge.
As moboid, she has created interactive projections using game engines such as Quake and Unreal. Her experimental art game work with Lynn Hughes, “Fabulous/Fabuleux,” was created at Montreal's Hexagram Institute and integrates gameplay into a full-body interactive installation using custom "squishy" interface hardware. For seven years, Heather served as co-chair of the IGDA's Women in Game Development Special Interest Group. She holds an MA from the University of Texas at Austin, where she is an alumna of the Advanced Communications Technologies Laboratory.
Heather Kelley - moboid - 是一個媒體藝術家和視頻遊戲設計師。她近期是位於維也納 "Subotron, Quartier21, MuseumsQuartier" 的駐場藝術家。在那裡她創造了“Sugar”，一個跨媒體的合作活動，當中包括原創遊戲，「氣味製造」網絡電子產品和時裝品牌等。她是實驗遊戲團隊"Kokoromi"創辦人之一，當中她製作和策劃年度「伽瑪」遊戲活動，目的是促進實驗遊戲為社會層面的創意表達。在此之前，Heather是位於美國佛蒙特州的夏普倫大學,創新媒體中心的「UNFPA結束性別暴力電子遊戲」創意總監。
Heather於遊戲行業的12年職業生涯裡，工作範疇包括設計AAA新世代遊戲機遊戲，互動智能玩具，設計給女生的手提遊戲機和網上社區。她在2008年春天擔任美國卡內基梅隆大學娛樂技術中心的客席藝術助理教授。其間她籌辦了「電子遊戲藝術和藝術研討會」。她與Erin Robinson 合作的自傳式性愛遊戲概念“Our First Time”於2009年榮獲環球數碼遊戲設計挑戰賽，她的遊戲概念“Lapis”以女性自慰經驗作為藍圖，贏得了2006年MIGS遊戲設計比賽的挑戰獎。
作為moboid，她利用Quake和Unreal等遊戲引擎創造了互動的影像投射遊戲。“Fabulous / Fabuleux” 是她和Lynn Hughes在加拿大蒙特利爾Hexagram研究中心合作製成的實驗藝術遊戲，利用squishy介面硬件把遊戲融合成全身互動裝置。Heather更於七年來擔任「IGDA女性遊戲開發特別小組」的聯合主席。她擁有德克薩斯大學奧斯汀分校的碩士學位，亦是「先進通信技術實驗室」的校友。
Karen Marcelo (k0re) is a travelling software engineer. She has worked with various teams in academia and industry from developing 3D Authoring Tools for the Web to Internet Telerobotics to writing games for 'training' expert systems to work in Information Visualization and Ubiquitous Computing. She helped Stelarc implement his Prosthetic Head, and architected and developed parts of Biota.org's Nerve Garden. She started a dorkbot in San Francisco almost 8 years ago and has been a Survival Research Labs crew member since 1995 most known for coding multi-threaded chaos into the first civilian telerobotics system for lethal devices over the web.
Bonni Rambatan (http://posthumanmarxist.wordpress.com/) is an artist and cultural theorist. His primary field of research is the role of technology in shaping contemporary human subjectivity, sexuality, and society. He started his critical theory blog, The Posthuman Marxist, but left it after a year to start an open-content media/activism startup and finally write his much-demanded book on cyberspace philosophy.