Wednesday, July 2, 2003
Center on Contemporary
Art, Seattle, WA
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Reek Havok, ‘Space Thrust’: Seattle-based
Reek Havok is widely recognized for his pioneering
work with electronic music instruments and digital
sampling in the music industry over the past 22 years.
Reek shares one of his most unique creations, “Space
Thrust”, with the dorkbot community. Space Thrust
was designed to be a Rave song, originally created
in 1991. Its uniqueness comes in the creation of its
instruments, which comprise sounds that are literally
not from this planet or even our solar system. The
sounds in Space Thrust were derived from recordings
done by Dr. Fiorella Terenzi, an astrophysicist and
composer, for her “Music of the Galaxies” CD.
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These recordings are of raw data, high frequency
radio waves from Galaxy UGC 6697 which resides approximately
180 million light years from earth. These radio waves,
originally in the gigahertz frequency range, have
been sub-divided many times to bring them into the
range of human hearing. Reek will explain the how
he realized the musical content of these unique sounds
and created 11 unique instruments for utilization
in this piece. Reek will also show some unique Prepared
Piano samples he designed with Patrick Moraz for the
John Cage Tribute CD, “A Chance Operation”.
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David
Freeman, The Ilustratype Photographic Process:
Davis Freeman is a Seattle-based portrait photographer
and respected artist. He was an early pioneer in alternative
Polaroid techniques, and continues to use his Illustratype
process for clients today. Davis is known locally
and internationally for his exceptional creativity
and passion for photographic mediums. His presentation
will cover the development of the Illustratype process,
and his use of paper negatives and digital
techniques in his art today.
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Casey Muratori, ‘Games You Can Play With
Your Own Shadow’: "On average, how much fun would
you say you have with your own shadow? A modicum?
A smidgen? None at all? If you're like many americans,
you probably suffer from what is known as "uninteractus
shadowitis", a severe condition of boredom brought
on by the fact that your shadow doesn't play jump-rope
with you, or let you be a super-model, or tend your
garden, or even fly. But you will be happy to note
that thanks to this year's Indie Game Jam, you can
now do all those things and a whole lot more.
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Each year in the spring, Chris Hecker and Sean Barrett
invite professional video game developers from all
over the country to come to a barn in Oakland, California
for the four-day "Indie Game Jam". Each year there
is a central technological theme, and the objective
is to produce as many different, fully playable games
as possible within that theme (and in only the four
days allotted). This year's theme was "games you can
play with your own shadow." The equipment necessary
to play the games is quite simple: a firewire camera,
a projector, and a computer. The projector projects
the games onto a screen, and the player (or players)
stands in between the projector and the screen, thus
injecting their shadow into the game's display. The
firewire camera continuously captures the screen and
feeds the results back to the computer, which the
game uses as input. So, quite literally, you play
each and every game with your shadow - no mice, no
keyboards, no gamepads :)
In this 30-minute DorkBot presentation, I will be
demonstrating some selected games from the 14 playable
ones we created. I'll give a brief overview of the
system we used as a harness (called Shadow Garden),
and I'll discuss the lessons we learned about designing
interactivity around the novel input device that is
a player's shadow. And, space permitting, we'll have
a fully running version of a few of the games available
for everyone to play into the wee hours of the night."
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After-speaker performance
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Reek Havok will be performing after
the meeting with his Psycho-Groove rig affectionately known
as “Merurglys 4”.
Join us for beer, music, conversation and mingling
after the speakers have spoken - and bring work-in-progress
for peer review and comment during this last part of the
evening if you like: we'd love to see what you've been working
on!
Reek Havok: Rock musician Robert Palmer once described
Reek Havok as "...a Sound Scientist from the future". Reek
Havok has been involved in music technology for over 22
years. As a pioneer in the electronic drum movement in Los
Angeles in the early 80’s, Reek’s involvement as a drummer,
programmer, Sound Designer and consultant has landed work
with Motley Crue, YES, Robert Palmer, REM, Earth Wind and
Fire, ELP, David Lee Roth, Patrick Moraz, Eurythmics, Madana
and countless others where he has been awarded 4 Platinum
records for his bleeding edge concepts and sounds. Reek
has created custom sounds for Yamaha, Simmons, Dynacord
and E-Mu Systems and produced sounds for software tittles,
theme park rides and TV and motion pictures including the
Cult Classic “Carnasaur”. Living in the Pacific North West
for the past 10 years, Reek worked as a sound designer and
composer for Microsoft’s Digital Backlot and was the Interactive
Technology Specialist for EMP’s award winning Sound Lab.
Casey Muratori: Casey Muratori develops character
animation software for RAD Game Tools, Inc., in Kirkland,
WA. The Indie Game Jam is an invitation-only annual event.
After only two years in the running, it has already been
widely covered by the gaming press and has inspired similar
events all over the world. The full source code and assets
for all games developed at the Jam are posted to SourceForge
a few months after the Jam concludes. More information about
this is available at http://www.indiegamejam.com
(the 2003 sources are not yet posted, but should be within
a few months). Shadow Garden is an art installation engine
developed by Zack Simpson (a veteran Jammer himself). It
has been shown at galleries throughout America and Europe,
and was a show favorite at SIGGRAPH 2002. It is licensed
through his company at http://www.mine-control.com.
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