ARTIST: Quasi-Cause Heavy Media Industries (Sky Frostenson
and
Ryan Schoelerman)
TITLE: BLOWHARD: respiring the rhetoric of fear culture
MATERIALS: PS2 game console, w/ custom electronics and
software, shuttle case PC
with Max/Msp/Jitter, monitor, computer speakers
DIMENSIONS: Varied
DATE: 2004
DESCRIPTION
BLOWHARD is an interactive investigation into the rhetoric
of fear culture, exploiting a carefully crafted atmosphere of
anxiety by redeploying it in a breathtakingly new two-player
game. Players compete by breathing into a specially crafted
CPR mask, where a breath sensor translates cumulative respiration
into the player's current level of anxiety, shown on the screen
in the same friendly color-coded system used by the Department
of Homeland Security's Threat Advisory System. Simply hyperventilating
won't work -- players must increase their anxiety gradually,
moving up one stage at a time. As the level increases, the media
responds, with the video becoming more intense in an effort
to match the player's state of mind. The first player to get
in the red and stay there wins! Then get prepared for a special
advisory alert message from the President of the United States
of America!
STATEMENT
BLOWHARD is part of the broader media art research agenda
of Quasi-Cause Heavy Media Industries, a media art crew comprising
Sky Frostenson and Ryan Schoelerman. Recognizing the broad base
of knowledge required to comprehend and utilize media and computing
technologies effectively in art, Quasi-Cause combines the talents
of associated members for the production of art and performance
that incorporates and critically engages the cultural ramifications
of complex computing software and hardware technology.
CONTACT
ryan AT quasi-cause.com
quasi-cause.com
elintartslab.org
illinest.net